



In the early days of designing our game, one of the first things we’ve agreed upon, and the main source of inspiration all along, was its theme. If they are willing to get their hands dirty, they can even visit the Dark Alley location to obtain some insidious extra actions, or change their fate by dabbling into the supernatural at the fortune teller.Ĭheck out our latest rule book for further information! On top of managing their team and trick repertoire, players can also improve their magician’s skills by collecting shards of the mighty Trickerion Stone and learning new abilities using its power. How these Performances shape up is entirely up to the players: they build them from the ground up with the tricks of their choice, and they can perform them alone, or choose to temporarily cooperate with others in a co-performance for mutual benefits. Using these characters and their resources, players will be able to sculpt their own repertoire of Tricks from 40 available magic illusions in 4 different categories, prepare and perfect them on their very own Workshop that can be expanded during the game, and finally perform them at the Theater. Behind every great magician there is a team of helpers: a gorgeous Pretty Assistant, a cunning Manager, a resourceful Engineer and some diligent Apprentices.
